#kawase inc
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rikumorimachisgirl · 1 year ago
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Riptide🌊
Vocals: Aruvn
Lyrics: Jonny Dyas & Yifei Tang
Music & Mix: Cloud Road Music
Director/Storyboard/Main Animator/Composite: RIRI YAMASHITA
Animator: tori Reon Nismogo 百藤
Producer: Koichi Kawase/Xenotoon Inc.
Premiere in 10 hours▶️youtu.be/g3zqwCiAg5c
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saga-jihen · 10 months ago
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Zombie Land DEMPA!! ( ゾンビランド DEMPA!! )
Sung by: Franchouchou (フランシュシュ) & Dempagumi.inc (でんぱ組.inc) Franchouchou (フランシュシュ) Members: No.1 Sakura Minamoto (源 さくら) [CV: Kaede Hondo (本渡 ���)] No.2 Saki Nikaido (二階堂サキ) [CV: Asami Tano (田野 アサミ)] No.3 Ai Mizuno (水野 愛) [CV: Risa Taneda (種田 梨沙)] No.4 Junko Konno (紺野 純子) [CV: Maki Kawase (河瀬 茉希)] No.5 Yugiri (ゆうぎり) [CV: Rika Kinugawa (衣川 里佳)] No.6 Lily Hoshikawa (星川 リリィ) [CV: Minami Tanaka (田中 美海)]  Dempagumi.inc (でんぱ組.inc) Members: Mirin Furukawa (古川 未鈴) [nickname: Mirin-chan (みりんちゃん)] Risa Aizawa (相沢 梨紗) [nickname: Risa-chi (りさちー)] Ayane Fujisaki (藤咲 彩音) [nickname: Pinky! (ピンキー!)] Rin Kaname (鹿目 凛) [nickname: Perorin (ぺろりん)] Eimi Naruse (成瀬 瑛美) [nickname: Eitaso (えいたそ)] Nagi Nemoto (根本 凪) [nickname: Nemo (ねも)] Composed by: Miyoshi Keita ( 三好啓太) Lyrics by: NOBE Album: Zombieland Pia (ゾンビランドサガぴあ) [bonus CD accompanying fanbook]
"I’m going to bet my life Turn this moment into a song Burn it! Beyond the limits and common sense The other side of soul Hurry up! Eat your despair Dance! Even if this body is exhausted It won’t rot! Hey! Like each other! SAGA saves the earth with love Zombie Land DEMPA!!"
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oomkcam · 1 year ago
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youtube
Starring : Juri Kosaka
Director : Hiroki Sugiyama
Cinematographer : Yuki Maxima
1st AC : Kota Noma
2nd AC : Mitsunori Nakata
3rd AC : Mikoto Ohki
Chief Marine Coordinator : Takayuki Saito (ZEAL)
U/W Assistant Camera Operator : Keiyu Kawase (TAIL)
Hair&make-up (cast)
:Hitomi Andoh
Hair&make-up Assistant (cast)
:Mashiro Ono
Stylist (cast)
:Risa Kutsuzawa
Stylist Assistant (cast)
:Konoha Koyama
Stylist (This is LAST) : Satoh Rina
Color Grading : Yusuke Adachi
Production Manager : Yua Obayashi (isai Inc.)
Production Assistant : Hiroyuki Kishimoto
Ren Wakayama
Line Producer : Fumiya Okada (isai Inc.)
Producer : Yuki Wakisaka (isai Inc.)
Production : isai Inc.
3rdAC!!!
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aic-asian · 3 years ago
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Udo Turret, Kumamoto Castle (Kumamotojo Udoyagura), Kawase Hasui, 1948, Art Institute of Chicago: Asian Art
Bruce Goff Archive, gift of Shin'enkan, Inc. Size: 38.9 x 26.4 cm (paper); 36.6 x 24.7 cm (block) Medium: Color woodblock print
https://www.artic.edu/artworks/197258/
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japaneseaesthetics · 3 years ago
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Artist: Kawase Hasui
Title: Pulguk Temple, Kyongiu, from the series "Eight Views of Korea" (Chosen hakkei, Keishu Bukkokuji)
Origin: Japan
Date: 1939
Medium: Color woodblock print
Bruce Goff Archive, gift of Shin'enkan, Inc.
ARTIC
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julianpeterscomics · 4 years ago
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Christmas on Rue Champigny
Christmas on Rue Champigny
This watercolour was commissioned by the Montreal financial services firm ASSURART Inc. for their 2020 company holiday card. It was very much inspired by the magical winter scenes by the Japanese printmaking artist Hasui Kawase (1883-1957). Although the image is based on photographs that I took on rue Champigny in the neighbourhood of Côte-Saint-Paul near where I live, I had to add quite a bit of…
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fxasker-blog · 7 years ago
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do ingotbrokers guarantee orders with ingotbrokers?
do ingotbrokers guarantee orders with ingotbrokers? Read More http://fxasker.com/question/22e9c372aaa3e2ab/ FXAsker
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rgf-focus · 2 years ago
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Kawase Hasui
1) Teganuma (Tega Marsh), 1930. Woodblock print, 24.3 × 36.2 cm. Image: artic.edu, Bruce Goff Archive, gift of Shin'enkan, Inc.
2: Lake Kizaki – Shinshu, 1941. Woodblock print, 40 x 27.2 cm, published by Watanabe. Image: ukiyo-e.org.
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nexusgamingonline · 6 years ago
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Nicalis Brings Umihara Kawase Fresh! To North America and Europe This July https://www.nexusgaming.online/nicalis-brings-umihara-kawase-fresh-to-north-america-and-europe-this-july/ From the Japanese developer Studio Saizensen.Publisher and developer Nicalis, Inc. has announced it is teaming up with Japanese developer Studio Saizensen to bring Umihara Kawase Fresh! to the Switch in both North America and Europe. The game will arrive on 9th July and will also receive a physical release in the US for $39.99.Read the [...]
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aic-asian · 3 years ago
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Kiko Temple, Nara Prefecture (Kikoji (Nara ken)), Kawase Hasui, 1950, Art Institute of Chicago: Asian Art
Bruce Goff Archive, gift of Shin'enkan, Inc. Size: 39.6 x 26.6 cm (paper); 36.5 x 24.4 cm (block) Medium: Color woodblock print; oban
https://www.artic.edu/artworks/197128/
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japaneseaesthetics · 3 years ago
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Artist: Kawase Hasui
Title: Cherry Blossoms at the Shirakawa Castle Ruins (Shirakawajoshi no sakura)
Origin: Japan
Date: 1946
Medium: Color woodblock print
Bruce Goff Archive, gift of Shin'enkan, Inc.
ARTIC
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recentanimenews · 4 years ago
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KONOSUBA: Fantastic Days' Dancer Unit Axel Hearts to Release New Song "Dear Tomorrow" on August 5
    Nippon Columbia has announced that Axel Hearts (Accel Hearts in the MVs), the three-member dancer unit in the KONOSUBA -God's blessing on this wonderful world! Fantastic Days smartphone game, will digitally release their new song "Dear Tomorrow" on August 5, 2020.
  The unit consists of the three original characters created for the game: Lia (CV: Maki Kawase), Cielo (Karin Isobe), and Erika (Runa Narumi). As reported, their first song "Bright Show" was included in the CD released on May 13. The CD also included the game's theme song "Happy Magic" sung by Machico, who has provided the theme songs for the KONOSUBA franchise since its first TV anime in 2016.  
    "Dear Tomorrow" MV:
youtube
  Digital jacket:
    "Bright Show" MV:
youtube
  "Happy Magic / Bright Show" CD jacket:
    The KONOSUBA franchise's first mobile game for Android and iOS began its service in Japan on February 27, 2020, and has already attracted more than 1.5 million registered users. It is scheduled to be also available in the Taiwan, Hong Kong, and Macau markets before the end of 2020. 
    The game's official PV:
youtube
    Source: Nippon Columbia press release
  © Natsume Akatsuki・Kurone Mishima/KADOKAWA/Movie KONOSUBA Production Committee
© Sumzap, Inc
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fxasker-blog · 7 years ago
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WHICH METHOD SHOULD I USE FOR WITHDRAWAL IN Realecn?
WHICH METHOD SHOULD I USE FOR WITHDRAWAL IN Realecn? Read More http://fxasker.com/question/8c28020e65f95df8/ FXAsker
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dondake · 5 years ago
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because i spent so many hours reading through hashihime i deserve to write my opinions out
spoilers behind the cut because the english version came out somewhat recently...
i definitely started looking at spoilers kind of after the first route (which???? i kind of hate that they forced you through routes although the “true” end kind of makes this make more sense) and don’t remember where, but kept reading that the first route was the “true” route because of how ingrained it was with all the other routes
liked the first route because i’m a sucker for childhood friends/unrequited loves, so it’s no surprise i also liked the second route and truly believe a route where they could be a poly threesome would have been Ideal
third route i knew was going to be problematic and it was p short but also by this point i was skimming through the auto so maybe if i had read through everything like the first route i would be like “this makes sense”. but it was kind of disjointed and also the ending? i had to read a review that explained how they could have time travelled that far back and was like OOOH yeah i guess EVERYTHING in the game is a foreshadow but yeah...not sure what the point of that was
fourth route was also similarly baffling but by that point i was like ok that’s fine
fifth route and “true” end was just....the only thing it has going is that it completely redeems why everything went to absolute SHIT after kawase’s route. like the first two routes weren’t perfect and def had plot holes i was expecting to be filled in the latter routes (spoiler: i still feel like we’re missing key points even at the end of the game). writing turned into a crapshoot because main was just creating shit out of thin air and probably got tired after the third iteration? okay, i can buy that
people seem confused about kaoru being main’s “son” but i don’t think it works that way in this route or at least it’s bad writing. main says he randomly met kaoru on the streets and just had him around but according to the other routes he’s a kid that was picked up after an earthquake. but if we take this route as the true ending, then kaoru has to be a rando because 1) if everything else was a story then there’s no way main could have time skipped and thus picked up a kid and 2) if we somehow accept that the kid traveled through time then we have to ignore the plotholes that grow out of that such as a) so the childhood friends were killed because there’s no way kids would have hung themselves and b) main’s mom is still dead despite her death being a direct result of time traveling being real???? so “true” route isn’t inc*st to me but is also disappointing for so many reasons because the love interest is FLAT and also is unrealistic and seems like just a convenient way to properly End a Story
that said, i wish they had done it well because that true ending being the true ending would have been great if it was executed right. the idea of not being able to jump through time to fix your mistakes, having to live with your loneliness (which the “true” end never really resolved, the main was STILL kind of living alone except it’s ok because he has one guy to fuck him), needing to face reality even if it’s hard is a good message. but there’s no way the writing as it is works. the result is a game where it felt like the writer was fired after writing the first two endings and then they had to scrape up the rest of it with an intern and someone who hasn’t read a book and have ideas about narrative structures
that said 2, i would recommend but begrudgingly. didn’t pay, but it def is a game to buy once the cost goes down. it’s not a $35 game (it is if you care about music, relatively regularly good art (decensored), and literal HOURS spent to complete it), but it is a $15-20 game for the plot and attempt to be innovative. the plot and twists are certainly new but definitely room for improvement
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miketendo-64 · 6 years ago
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The Popular Japanese platforming game Umihara Kawase Fresh! is coming to the Nintendo Switch. Nicalis Inc. are proud to announce that they are bringing the game to the West on July 9th, 2019 and will cost $39.99 RRP. Umihara Kawase Fresh! follows the adventures of a young girl armed with a fishing rod which she uses to grapple onto platforms.
You can check out the official announcement below as weill as a trailer for the game and the official box art.
  UMIHARA KAWASE FRESH! WILL BE SERVED UP TO NINTENDO SWITCHTM PLAYERS ON JULY 9
Popular Japanese Platformer Series Offers a ‘Fresh’ New Recipe For Western Fans
SANTA ANA, California, March 13, 2019 — Nicalis, Inc. today announced a new partnership with Japanese developer Studio Saizensen to bring Umihara Kawase Fresh! to Nintendo SwitchTM in North America and Europe on July 9, 2019. A fresh new chapter in the storied series, Umihara Kawase Fresh! features open-world platforming gameplay starring a young girl who uses her fishing lure as a grappling hook, allowing her to progress through the quaint frontier town of Kingness.
Kawase is a traveling chef who has embarked on many magical adventures in the past. In Umihara Kawase Fresh!, she will put her navigating, grappling and cooking skills to the ultimate test as she completes various quests and discovers the secrets of Kingness, a town that is new to her yet somehow familiar.
Players will need to jump, climb, swing and slingshot their way across platforms all over town in order to clear goals and reach a specific destination to advance to the next quest. Each completed quest can be replayed in Time Attack mode, where a timer is added to let players compete for the best times in online leaderboard rankings.
Along the way, Kawase can use the lure to collect enemies and various food ingredients to store in her magical backpack. Combining ingredients with special recipes creates dishes that can be consumed to earn temporary special abilities, like jumping higher or being able to survive underwater for a longer time. The game also includes two additional playable characters: Cotton from the scrolling shooter Cotton: Fantastic Night Dreams and another storied character yet to be announced.
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Nicalis and Studio Saizensen continue their close working relationship, as the two companies previously collaborated on the crossover fighting game Blade Strangers and the hack-and-slash RPG Code of Princess EX.
Umihara Kawase Fresh! for Nintendo Switch will be available digitally and physically (NA only) on July 9 for $39.99 MSRP.
Source: Nicalis Inc. PR
Umihara Kawase Fresh! Making Its Way To #NintendoSwitch This July The Popular Japanese platforming game Umihara Kawase Fresh! is coming to the Nintendo Switch. Nicalis Inc. are proud to announce that they are bringing the game to the West on July 9th, 2019 and will cost $39.99 RRP. 397 more words
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operationrainfall · 6 years ago
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Blade Strangers Gets a Release Date
Blade Strangers Gets a Release Date
Nicalis, Inc. has announced a release date for their upcoming crossover fighter, Blade Strangers. That date? August 28th!
Blade Strangers is a fighting game featuring 14 characters from multiple series such as Code of Princess, Cave Story, Binding of Isaac, and Umihara Kawase. It even includes Shovel Knight and Gunvolt from their respective games.
In addition to the character roster it’ll…
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